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2 days ago, I decided to make one of my childhood favorite games. i'm making a game in 2d and whenever i create an animation sprite, an animator controller is created automatically, i dont know why, i once tried it but i thought it wouldnt be necesary for animations i just want to make in 2d.. so after trying many times to play an animation without the animator (because unity says i have to set the animation . Legacy Curve. It Blends the animation named animation towards targetWeight over the next time seconds. Solved: Animation Not Working In Unity - Autodesk Community - The animation is set to legacy (I saw that was a common issue people had so wanted to rule it out) . The main reason for using legacy animation is to continue working with an old project without the work of updating it for Mecanim. In the project window select the animation clips you're trying to play. If you're trying to attach the Animator controller to an object with different children, it won't work. Editor slowdown in Project window with Unity 5. I thought the issue was Redshift renderer, enabling motion blur. . Everything you need to create and operate your games. In the project window select the animation clips you're trying to play. Add any animation clip to this state. Here is a video released by Unity that trains you on creating them. The Unity Profiler is where you want to start and spend most of your time. Animation elements (eyes, teeth and etc) play fine, but the body does not update. Keep in mind that animation clips map to specific properties in an object hierarchy. Alternatively click the "Load" button to select an existing animation file. 2. c# - unity animation.play() doesn't work - Stack Overflow Dialogue System for Unity (LEGACY VERSION 1.x): Sequencer Command Reference I opened up the anim file and changed it to a legacy animation, and then the code does work, kinda, ( the animation goes into playing state, but the animation does not actually play in the . Create a empty state in the controller. After recording input in recording mode the resulting animation is automatically loaded. Hi, When I was dealing with mechanim anims in unity, I needed to use the legacy animations, but I have seen the error on the subject when . click on the object in explorer.